Retrospective Journey – Ability Design

Introduction Right before writing this article I took a look at some of the notes I took 5 years ago. They were ideas for an RPG, and the amount of things I’d do differently is staggering – absolute, even. There are so many mechanics or details I’d do more than give a second-thought, but change…

On Designing Skills and Abilities

In case you’ve read my previous article on talent trees, you might find it natural for me to write another one about skills and abilities. I might be mainly an RPG player, but the topic about to be covered is something that concerns more than just RPGs, it concerns every genre.

On Skill (or Talent) Trees and How to Make Them

In some video games the in-game capabilities of a character or controllable/useable unit are catalogued as ‘attributes’, ‘skills’, ‘perks’ and others. They are meant to give the player the ability to choose what the aforementioned unit can or cannot do. Such progression systems are often found in RPGs, though they have branched out into other…